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Old Mar 21, 2008, 10:17 PM // 22:17   #61
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Quote:
Originally Posted by Fitz Rinley
There is no reason for that amount of gold in Pre, unless you are cycling through characters to sell gold on-line.
Or some people may make a new character, charge for Gate Monkey services, earn money, then go post and put it in storage.

Or some people may be doing it to pay for armor, storage, weapons, etc. when they get to post because they are new, and don't have other characters yet to have earned money. Yes, some people plan ahead and read about these things.

Or maybe you could see that the title is exactly the way it was when it was introduced. People have been earning it because they want to. WHY they want to varies. But you are right, everyone else is wrong, so Anet should do what YOU want.
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Old Mar 21, 2008, 10:35 PM // 22:35   #62
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Fitz, calm down. You're taking this way out of line.

Comparing the charr to the Iraqi war and the gate runners are the true enemy was bad enough, but saying Magma Red is actually persuading ArenaNet to change THEIR title to spite you and that you might actually convince them otherwise... Well, that's just a mind-set that's making you so defensive in the first place.

If it was so easy to get them to fix stuff so miniscule, I have some Tyrian Pyromancer robes that have been changed to have an ugly, plain inside ever since the new dye update.
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Old Mar 23, 2008, 11:03 PM // 23:03   #63
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Quote:
Originally Posted by Darkobra
Fitz, calm down. You're taking this way out of line.

Comparing the charr to the Iraqi war and the gate runners are the true enemy was bad enough, but saying Magma Red is actually persuading ArenaNet to change THEIR title to spite you and that you might actually convince them otherwise... Well, that's just a mind-set that's making you so defensive in the first place.

If it was so easy to get them to fix stuff so miniscule, I have some Tyrian Pyromancer robes that have been changed to have an ugly, plain inside ever since the new dye update.
MagmaRed is not accused of having ANet change the title. This was never stated. MagmaRed and her ilk have been identified as among those supporting a title created to award the creativity of spiteful brats of whatever age.

Quote:
Originally Posted by dread pirate fargus
Quote:
Originally Posted by Fitz Rinley
So, knowing that he was supposed to leave Pre-Searing by about 8th level, he chose to spite the intent of the creators and prove he could get around them with this exploit. Then, unlike every other exploit ANet decided to reward this one instead of swing the nerfbat. They created a title to reward something done to spite their intent because this player specifically said, “Post, ugh, whatever, I do what I want – I will go be god of Pre.”
After creating the title ANet nerfed being able to get it and people bitched til they got it back. When they returned the title they should have changed the nature of getting in to the Northlands, increased the Charr Bosses to 14th level, and made the process for it something that is enjoyable and functional for play and story line instead of leaving it as is. There is nothing wrong with changing it as I have suggested. There is something wrong with supporting depredations upon one's own kind buy gate hookers. It should not be a problem changing it so that once you are qualified as being on the title track and are alone you can go DL for the title without paying gate hookers. Gate Guard Torin is present to add a simple dialogue to.

No one has a justifiable reaason to oppose this suggestion.
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Old Mar 23, 2008, 11:33 PM // 23:33   #64
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I can't help wondering if anyone remembers posts from a couple of years back (I'd only just joined Guru) where someone was posting about getting to lvl 18 in Pre Searing, and had his character deleted by Anet. When the LDoA title came in I found it rather hypocritical to be honest.

LDoA is a flawed title, sure it takes effort in terms of time spent and patience (although it seems it can be AFKed, I've never been interested enough to find out properly) but honestly "Defender"? Legendary Death Leveller would be more accurate.

That said, I think Fitz has a point. Once you're at a certain point in the title track I don't see why they couldn't make it so you don't have to use a gate partner. Sure there's other stuff they could do but then the list of other stuff is so endless anyway I don't see any reason why there should be massive opposition to this over any other minor change.
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Old Oct 29, 2011, 10:10 PM // 22:10   #65
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/signed

they need to let us go through the gate by ourselves I have no idea why they made it like this in the first place.
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Old Oct 29, 2011, 11:48 PM // 23:48   #66
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It isn't necessary now.

For now, I rather keep the way things are to make Pre-Ascalon lively.

Eventually there will be a need to add a gate monkey NPC due to lack of players.
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Old Oct 30, 2011, 12:00 AM // 00:00   #67
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It's kind of annoying, but I'd just leave it that way.
/unsigned
/report for thread necromancy

---
I still don't get it:
use search function -> post in old thread -> "thead necromancy" -> closed
don't use search function -> create new thread -> "suggested 1000 times before" -> closed
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Old Oct 30, 2011, 01:54 AM // 01:54   #68
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Quote:
Originally Posted by Mashiyu View Post
use search function -> post in old thread -> "thead necromancy" -> closed
don't use search function -> create new thread -> "suggested 1000 times before" -> closed
With all due respect to our mods, this was kind of silly. I mean, did we have to be pointed to an ancient thread full of off-topic LOLcat spam?

This thread isn't even topical for the issue at hand. Used to be that going over the wall was dangerous for newbies and having them teamed up insured their survival. Changing the teamwork requirement for LDoA prior to this year's update made no sense since LDoA was practically a player-created title. The game should not change to cater to niche players (LDoAs who death-level). However, since the game did change to make LDoA a more natural/mainstream part of the game, with the Langmar quest system, I can see valid argument for making soloing across the wall easier.

If they do so, though, I think it should only be possible if you have a Langmar quest in your log (level 10+). I'm also mostly in favor of this only after GW2 is released, due to reduced population.

TL;DR: Valid arguments for both sides. This is a stupid thread to discuss them in post-6th Anniversary.
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Old Oct 30, 2011, 01:47 PM // 13:47   #69
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Guard Torin in post-Searing became a bandit.

Because of that, it would totally make sense if Torin accepted bribes to let people get past the wall. You start taking bribes, and you end up as an outlaw.

After you finish the Across the Wall quest, Torin could take 100gold every time you want him to pull the lever.
You talk to him, and he calmly walks to the lever, pulls it and goes back down. His little walk to the lever would take over 60 seconds, and then he quickly runs back, taking way less.
If you miss the door for some reason and it closes, you'll have to pay again so he goes back to the lever.
This way would be slower than just talking to him to go, or having another player pull the lever, but that's on purpose.

Charr Farmers get way more than that per run, so it would not be a problem for them, and gatemonkeys won't disappear, since with a 100g fee, paying 50g to a gatemonkey would be cheaper, and since they go directly to the lever, it also would be faster.

Those that won't wait or can't find gatemonkeys can pay Torin, and those who can wait can hire gatemonkeys.

And everybody happy.

Last edited by MithranArkanere; Oct 30, 2011 at 01:52 PM // 13:52..
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Old Nov 01, 2011, 05:02 PM // 17:02   #70
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Quote:
Originally Posted by MithranArkanere View Post
Guard Torin in post-Searing became a bandit.

Because of that, it would totally make sense if Torin accepted bribes to let people get past the wall. You start taking bribes, and you end up as an outlaw.

After you finish the Across the Wall quest, Torin could take 100gold every time you want him to pull the lever.
You talk to him, and he calmly walks to the lever, pulls it and goes back down. His little walk to the lever would take over 60 seconds, and then he quickly runs back, taking way less.
If you miss the door for some reason and it closes, you'll have to pay again so he goes back to the lever.
This way would be slower than just talking to him to go, or having another player pull the lever, but that's on purpose.

Charr Farmers get way more than that per run, so it would not be a problem for them, and gatemonkeys won't disappear, since with a 100g fee, paying 50g to a gatemonkey would be cheaper, and since they go directly to the lever, it also would be faster.

Those that won't wait or can't find gatemonkeys can pay Torin, and those who can wait can hire gatemonkeys.

And everybody happy.
Necroing this thread is a travesty, but there is actually some virtue to this post. I have no issue at all with gate 'hooking' as the OP calls it, and made my first platinum in game doing so. But there are times when a monkey cannot be found, and having Torin do it for a fee thus makes sense to defend against this just as 7 heroes makes players able to do content when they can't find a team. I like making it still have a reason to use a gm as well, though I hope Torin wouldn't take too long to open the gate.

Edit: I wouldn't want Torin to seem corrupt in letting you in though, we aren't sure why Torin becomes a bandit, but he was a nice guy in pre. Maybe an unfortunate bandit woman gave him a flower.

Last edited by Shady Guy; Nov 01, 2011 at 05:07 PM // 17:07..
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Old Nov 02, 2011, 01:03 AM // 01:03   #71
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Hiring a GM might seem easy and brainless, but try finding lvl17+ GMs for the vanguard quests- it's very difficult.



Quote:
Originally Posted by MithranArkanere View Post
Guard Torin in post-Searing became a bandit.

Because of that, it would totally make sense if Torin accepted bribes to let people get past the wall. You start taking bribes, and you end up as an outlaw.

After you finish the Across the Wall quest, Torin could take 100gold every time you want him to pull the lever.
You talk to him, and he calmly walks to the lever, pulls it and goes back down. His little walk to the lever would take over 60 seconds, and then he quickly runs back, taking way less.
If you miss the door for some reason and it closes, you'll have to pay again so he goes back to the lever.
This way would be slower than just talking to him to go, or having another player pull the lever, but that's on purpose.

Charr Farmers get way more than that per run, so it would not be a problem for them, and gatemonkeys won't disappear, since with a 100g fee, paying 50g to a gatemonkey would be cheaper, and since they go directly to the lever, it also would be faster.

Those that won't wait or can't find gatemonkeys can pay Torin, and those who can wait can hire gatemonkeys.

And everybody happy.
/signed for this
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Old Nov 02, 2011, 01:47 PM // 13:47   #72
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Quote:
Originally Posted by The Drunkard View Post
Hiring a GM might seem easy and brainless, but try finding lvl17+ GMs for the vanguard quests- it's very difficult.
Can't you open the trade, give the GM the money, when you're past the door, and then ask him to leave?
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Old Nov 03, 2011, 02:02 AM // 02:02   #73
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Quote:
Originally Posted by Not A Standard Name View Post
Can't you open the trade, give the GM the money, when you're past the door, and then ask him to leave?
Never tried that, many thanks.
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Old Nov 03, 2011, 03:25 AM // 03:25   #74
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i prefer not to do that. i prefer to have someone be a gate hooker for me, or me do the same for them fact is its a little bit of interaction before i set off to level. pre can get quite lonely at times... :/
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Old Nov 04, 2011, 05:20 AM // 05:20   #75
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I can understand not wanting gate monkeys as it's a waste of time asking for one, but you're concerned about the money? Here's a tip, be a gate monkey for someone else before you ask for a gate monkey. You'll make as much as you pay.
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Old Nov 05, 2011, 02:51 AM // 02:51   #76
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I kind of like the gate hookers, as it helps to spread the wealth in the pre economy. otherwise, its just the LDoA'ers who have the huge cash, and the rest of the ppl r begging for scraps.

you do have a good idea though for the actual title hunters.

/almost signed..but not.

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Old Nov 05, 2011, 05:50 PM // 17:50   #77
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Out of pure curiosity how is this thread still open? A rezzed troll thread that has only been tumbling around for 3 years and still people reply to it?
Can we get some mod action up in here?
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Old Nov 05, 2011, 09:14 PM // 21:14   #78
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Quote:
Originally Posted by cormac ap dunn View Post
Out of pure curiosity how is this thread still open? A rezzed troll thread that has only been tumbling around for 3 years and still people reply to it?
Can we get some mod action up in here?
All you have to do is read the particular rules of the Sardelac section to understand why.
Threads are not closed when someone doesn't like them, or when they are old, but when they are no longer 'valid' and serve no purpose.

No ANet employee has said a definite "NO" against a way to get to the Noth lands solo, and some people still want it, so the thread is still valid and people can still comment about ways to get let players get to the North lands when there's no one else around.

Regardless of how the initial post presented the idea, we are discussing about the idea itself here.

Last edited by MithranArkanere; Nov 05, 2011 at 09:16 PM // 21:16..
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Old Nov 15, 2011, 01:49 AM // 01:49   #79
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/signed

I know that I've stood in Ascalon for awhile asking for a 'gm 50g' and don't get a lot of takers. Then someone else comes in and offers 75g for a gate monkey. And now it's up around 100g for a gate monkey. It's not so much the money, but that you have to bribe someone to open the freakin' gate for you. I'm just not into bribes. I open the gate for people for free, but rarely is the favor returned.

I think once you've done the 'Over the Wall' quest and turned it in for the reward, that access from there on in simply requires you to talk to the gate guard.

I would bet that the reason this quest required two people was to 'tutor' new people in partnering up with someone else. Just like the quest to get the rez signet, you don't need two people to do it, but again, it's a way to teach people how to partner up.

Once you do the quest, then just let the person over the wall by themselves.

/signed
and /doublesigned
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Old Nov 16, 2011, 04:38 PM // 16:38   #80
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Someone years ago in this thread suggested putting a level limit or allowing free access after you rescue the missing guard.
I'll /sign on those ideas.

The whole purpose of the Northlands was it was supposed to be an area where two people were necessary (they never expected people to work towards lvl 20 here, and they wanted to make sure level one newbs didn't stray there and get stomped by lvl 8 charr.)

Perhaps the level 10 limit to start getting Vanguard Quests should allow Torin to let you through automatically?
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